![]() The most obvious and important revamp in Beyond Earth is to the technology tree that's been integral to all Civilization games since the dawn of the franchise. Except for the genesis of its story-here, you've had to abandon the homeworld your people have ravaged-Beyond Earth follows this formula almost exactly, but with far fewer distinguishing departures. ![]() But it had a handful of startling tweaks, creative touches, and astonishing new graphics that set it apart from its close and distant gaming relatives alike. Yes, it looked a whole lot like the world they left: political factions, scarce resources, enemies to fight, technologies to discover, improvements to build, and so on. ![]() That game spun off on the already-classic win condition of departing Earth for our second-closest star, and imagined what happened when humanity arrived there. An almost identical concept formed the basis for one of the series' most acclaimed installments, Sid Meier's Alpha Centauri, which was released in 1999. If you've been a follower of Civilization for a long time, chances are the premise of Beyond Earth sounds a little familiar. ![]() But if there's one big problem with this PC game, it's that it never quite feels alien enough. Building off of our inborn desire to see things no one has ever seen and take chances beyond the boundaries of reason-and, of course, exploit our hunger for addictive turn-based strategy games-Civilization: Beyond Earth catapults you off the planet that's housed your kings, wonders, and wars for millennia (or at least since 1991, when the original Civilization was released), and lets you fend for your life and begin a new history on a literally alien world. Given that we just celebrated the 45th anniversary of mankind's landing on the moon, it only makes sense that we'd be particularly focused on the stars. How to Set Up Two-Factor Authentication. ![]()
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